ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage

Por um escritor misterioso
Last updated 18 janeiro 2025
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
Microsoft has revealed a new indirect dispatching draw solution that can be used by all DirectX 12 compatible hardware, completely replacing the DrawIndirect and DispatchIndirect commands. The company says that this solution will bring 'major performance improvements to the already incredible performance that DX12 can achieve'. ExecuteIndirect is said to perform multiple draws with a single API call, and gives the ability to both the CPU and the GPU to control draw calls, as well as change bindings between draw calls. Principal Development Lead for Direct3D and DXGI at Microsoft, Max McMullen, has demoed the new feature at GDC with
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
GDC16] Advanced Rendering with DirectX 11 and DirectX 12 - 知乎
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX-Specs Engineering specs for DirectX features.
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
The Radeon™ GPU Profiler — Radeon GPU Profiler 1.16.0 documentation
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
Unreal Engine performance guide - AMD GPUOpen
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
CPU Scaling - The DirectX 12 Performance Preview: AMD, NVIDIA, & Star Swarm
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX 12 Analysis: New Rendering Features, ExecuteIndirect & Performance Comparisons
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX 12 [Arquivo] - Fórum do Portugal-Tech
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low CPU Usage
ExecuteIndirect Command in DirectX 12 Brings Improved Performance and Low  CPU Usage
DirectX 12 - Looking back at GDC 2015 and a year of amazing progress - DirectX Developer Blog

© 2014-2025 phtarkwa.com. All rights reserved.