Cool Code - Quake 3 Fast InvSqrt() - Particl Digital

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Last updated 17 novembro 2024
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Ever play Quake while growing up? Aside from the game itself, the code written to build it is home to a small piece of history in being able to get around the very expensive inverse square root function using very accurate, very fast approximation. The code, specifically how the mythical constant(0x5f3759df) was derived is still…
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
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Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
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Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
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Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
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Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
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Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
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Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
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Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
TIL Quake III Arena, needing to calculate x^(-1/2) quickly, used a piece of code so strange, the developers commented the code with evil floating point bit level hacking and what the fuck?
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
GitHub - agavrel/42_CheatSheet: A comprehensive guide to 50 years of evolution of strict C programming, a tribute to Dennis Ritchie's language
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
math - Fastest implementation of sine, cosine and square root in C++ (doesn't need to be much accurate) - Stack Overflow
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
Cool Code - Quake 3 Fast InvSqrt() - Particl Digital
GitHub - pboulos/Fast-Inverse-Square-Root: A visualisation of the performance gains of using the Q_rsqrt as described in Quake III Arena.

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