DX12 Capture Support is Now Available

Por um escritor misterioso
Last updated 18 janeiro 2025
DX12 Capture Support is Now Available
​​​More and more games are starting to come out with DX12 support and we know it’s one of the most requested features for XSplit as of late.
DX12 Capture Support is Now Available
Cannot replay Unreal Engine DX12 capture · Issue #1933 · baldurk/renderdoc · GitHub
DX12 Capture Support is Now Available
Early DirectX 12 games show a distinct split between AMD, Nvidia performance
DX12 Capture Support is Now Available
Microsoft rolling out Xbox Game Bar update with new resource widget and more
DX12 Capture Support is Now Available
DirectX 12 Ultimate Game Ready Driver Released; Also Includes Support For 9 New G-SYNC Compatible Gaming Monitors
DX12 Capture Support is Now Available
Graphics Frame Analyzer: Deep Dive Part 3 - Open and Explore Multiple
DX12 Capture Support is Now Available
Game give error message of directx - The Outer Worlds: Technical Support (Spoiler Warning!) - Obsidian Forum Community
DX12 Capture Support is Now Available
Version 1.1.12 now released, with enable/ disable camera option for multi-cam live-editing. Bug fixes for resolution control through blueprints and LODs. Download for free
DX12 Capture Support is Now Available
PIX 2104.20: DirectX 12 Agility SDK Support, New Occupancy Graphs, Timing Capture Improvements - PIX on Windows
DX12 Capture Support is Now Available
Am sharing a new virtual camera for zero-latency, DX12, 360 live-streaming: Unreal ->SPOUT/OBS. It's free - link in comments - would be cool to hear some use cases if it might help

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