Looking At DirectX 12 Performance - 3DMark API Overhead Feature
Por um escritor misterioso
Last updated 22 fevereiro 2025
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Gamers are more than excited about DirectX 12 coming to market later this year and after seeing what other low-level APIs like AMD Mantle could do with regards to lowering the API overhead we certainly understand why. AMD Mantle was the first API to greatly reduce CPU overhead that is caused by the command lists and buffers that DirectX needs for a GPU while rendering a game title.
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Microsoft announces DirectX 12: forgets to mention compatibility
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Why AMD will perform better than NVIDIA in DirectX 12
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3DMark API Overhead Feature Test - Early DX12 Performance - PC
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DirectX 12 - Looking back at GDC 2015 and a year of amazing
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Futuremark Releases 3DMark Time Spy DirectX 12 Benchmark Test
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RedGamingTech
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AMD Reveals DirectX 12 Performance Stats in 3DMark Benchmark
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3DMark to be updated with DirectX 12 vs Mantle tests - Graphics
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DirectX 12 tested: An early win for AMD and disappointment for
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DirectX 11 and DirectX 12: Which One is Better?
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3DMark Time Spy – DirectX 12 Benchmark Test Available Now – goldfries
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Brothers, the DX12 hype is real. : r/pcmasterrace
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Futuremark: Teste do API Overhead não é recomendável para comparar
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AMD Shares 3D Mark Time Spy Benchmark Results
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DirectX 12 vs. DirectX 11: which is better for PC gaming
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