TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch Activities

Por um escritor misterioso
Last updated 20 novembro 2024
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
Results from an experimental study show statistically-significant performance gains from students using the TIPP&SEE strategy on nearly all assessment questions of moderate and hard difficulty, suggesting its potential as an effective CS/CT learning strategy. With the rise of Computational Thinking (CT) instruction at the elementary level, it is imperative that elementary computing instruction support a variety of learners. A popular pedagogical approach for this age group is Use-->Modify-->Create, which introduces a concept through a more scaffolded, guided instruction before culminating in a more open-ended project for student engagement. Yet, there is little research on student learning during the Use-->Modify step, nor strategies to promote learning in this step. This paper introduces TIPP&SEE, a metacognitive learning strategy that further scaffolds student learning during this step. Results from an experimental study show statistically-significant performance gains from students using the TIPP&SEE strategy on nearly all assessment questions of moderate and hard difficulty, suggesting its potential as an effective CS/CT learning strategy.
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch Activities
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch Activities
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
PDF) Modifying Curriculum for Novice Computational Thinking Elementary Teachers and English Language Learners
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
Critically Conscious Computing: Methods for Secondary Education - CS + Arts
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
Supporting beginner programmers in primary school using TIPP-SEE - Raspberry Pi Foundation
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch Activities
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
Exploring the influence of favorite projects on programming skill improvement: analyzing the longitudinal dataset of 5 years of public activity on scratch social media
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
Supporting beginner programmers in primary school using TIPP-SEE - Raspberry Pi Foundation
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch Activities
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
Critically Conscious Computing: Methods for Secondary Education - CS + Arts
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
K-12 CS Teacher Takeaways from SIGCSE 2020 - Part 4: Curricula & Tools - Computer Science Teachers Association
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
Investigating the Use of Planning Sheets in Young Learners' Open-Ended Scratch Projects
TIPP&SEE: A Learning Strategy to Guide Students through Use - Modify Scratch  Activities
Comparison of CS Middle-School Instruction during Pre-Pandemic, Early-Pandemic and Mid-Pandemic School Years

© 2014-2024 phtarkwa.com. All rights reserved.