Quake III & the reciprocal square root

Por um escritor misterioso
Last updated 19 dezembro 2024
Quake III & the reciprocal square root
In the C source code of the famous game “Quake III — Arena” you can find an incredibly efficient piece of code that seems totally insane and incomprehensible! It is the code for computing the…
Quake III & the reciprocal square root
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Quake III & the reciprocal square root
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Quake III & the reciprocal square root
Exploring Quake 3's Fast Inverse Square Root
Quake III & the reciprocal square root
Behind the Performance of Quake 3 Engine: Fast Inverse Square Root
Quake III & the reciprocal square root
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Quake III & the reciprocal square root
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Quake III & the reciprocal square root
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Quake III & the reciprocal square root
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Quake III & the reciprocal square root
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Quake III & the reciprocal square root
Behind the Performance of Quake 3 Engine: Fast Inverse Square Root
Quake III & the reciprocal square root
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Quake III & the reciprocal square root
I implemented the infamous Fast Inverse Square Root function from
Quake III & the reciprocal square root
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