Real-time Rendering of Burning Objects in Video Games - UNT Digital Library
Por um escritor misterioso
Last updated 18 fevereiro 2025
In recent years there has been growing interest in limitless realism in computer graphics applications. Among those, my foremost concentration falls into the complex physical simulations and modeling with diverse applications for the gaming industry. Different simulations have been virtually successful by replicating the details of physical process. As a result, some were strong enough to lure the user into believable virtual worlds that could destroy any sense of attendance. In this research, I focus on fire simulations and its deformation process towards various virtual objects. In most game engines model loading takes place at the beginning of the game or when the game is transitioning between levels. Game models are stored in large data structures. Since changing or adjusting a large data structure while the game is proceeding may adversely affect the performance of the game. Therefore, developers may choose to avoid procedural simulations to save resources and avoid interruptions on performance. I introduce a process to implement a real-time model deformation while maintaining performance. It is a challenging task to achieve high quality simulation while utilizing minimum resources to represent multiple events in timely manner. Especially in video games, this overwhelming criterion would be robust enough to sustain the engaging player's willing suspension of disbelief. I have implemented and tested my method on a relatively modest GPU using CUDA. My experiments conclude this method gives a believable visual effect while using small fraction of CPU and GPU resources.

The Diet Cure: The 8-Step Program to Rebalance Your Body Chemistry

SIGGRAPH 2021 Advance in Real Time Rendering in Games course

Physics-Based Combustion Simulation

Making Real-Time Rendering Less Daunting: Unreal Engine Online

Against the Grain v30 #4 September 2018 by against-the-grain - Issuu

Physics-Based Combustion Simulation

Calaméo - Sheffield Hallam Annual Review of Natural Hazards

Rhino News, etc.: Getting started with VisualARQ - free workshop

Physics-Based Combustion Simulation

The North Texan - UNT Alumni Magazine - Summer 2010 by University
Real-time Rendering of Burning Objects in Video Games - UNT
Recomendado para você
-
Burnout (video game) - Wikipedia18 fevereiro 2025
-
Buy Burnout Revenge18 fevereiro 2025
-
Gaming fatigue: how to prevent burnout and save your career – Esports Healthcare18 fevereiro 2025
-
Gaming Burnout Syndrome is Real and How to Solve It - Tangible Day18 fevereiro 2025
-
Burnout 3: Takedown - Metacritic18 fevereiro 2025
-
Burn Out Paradise THE ULTIMATE BOX Xbox360 Xbox 360 Electronic Arts ZEC-0000518 fevereiro 2025
-
The Burning Issue18 fevereiro 2025
-
Burning Banners by Compass Games — Kickstarter18 fevereiro 2025
-
Burned out? You're spending your free time wrong. what : r/antiwork18 fevereiro 2025
-
11 Video Games That Are Secretly Terrifying18 fevereiro 2025
você pode gostar
-
Copa América - 📊 Tabla de posiciones tras finalizar la18 fevereiro 2025
-
PET SIMULATOR X CODES *HALLOWEEN UPDATE* All New Pet Simulator X18 fevereiro 2025
-
Icarus Guide for Beginners18 fevereiro 2025
-
Ostapenko Beats Kudermetova To Win Dubai Duty Free Tennis Championships - Dubai Duty Free Tennis Championships18 fevereiro 2025
-
O que significa stay strong? - Pergunta sobre a Espanhol (Espanha)18 fevereiro 2025
-
Marvel Legends Series Avengers Scarlet Witch – Hasbro Pulse18 fevereiro 2025
-
Download AnimeFLV Guia Ver Anime Online App Free on PC (Emulator) - LDPlayer18 fevereiro 2025
-
Buy Digimon Adventure tri.- Chapter 3: Confession (movie) DVD - $14.99 at18 fevereiro 2025
-
The Best Free Google Chrome Extensions18 fevereiro 2025
-
Bizarre goal by Cristiano Ronaldo: The goalkeeper couldn't see a thing18 fevereiro 2025