The King of Fighters '98 UMFE/Billy Kane - Dream Cancel Wiki
Por um escritor misterioso
Last updated 19 janeiro 2025
Billy excels at poking with his long-reaching moves. He has good anti-airing options, such as a high counter with extremely quick start up and a simple motion, making it easy to react with, and a decent DP. In addition to this, he is good when he has frame advantage up close, as he has good frame traps, an untechable mash grab, an instant jumping overhead, an excellent crossup, and an unsafe (unless it his late) overhead.
His low risk counters are difficult to react to and recover quickly, and can scare the opponent from pressing buttons after a blocked toward A.
Billy has a weakness in that his quickest longest pokes have very bad priority: The hurtbox extends further out than the hitbox, meaning he is vulnerable to counter pokes when using these moves. For Billy's pokes, you only get two out of three traits: Speed, range, and a hurtbox that's behind the hitbox.
Even some moves that have good hurtboxes can be counterpoked, because the hurtbox extends before the hitbox, so they are vulnerable before they get going.
Furthermore, his defensive options require heavy commitment and are weak to the options they don't stop, a prime example being to mash 2C with its heavy recovery, against someone who stepped back or rolled, when you were hoping for a jump.
With very good execution, he can make two of his moves with the strongest hitboxes and hurtboxes, standing CD and crouching D, be neutral on block and much less vulnerable to rolling. Normally, these moves, while strong, are very negative on block and are susceptible to being rolled. The technique is to cancel to his mashed moves, then either immediately stopping them for better frame data, or letting them rock to catch rolls.
Compared to EX Billy, Billy has weaker combos because they don't work form as far away, and in some cases do slightly less damage. On the other hand, Billy has the very low risk counters.
Billy excels at poking with his long-reaching moves. He has good anti-airing options, such as a high counter with extremely quick start up and a simple motion, making it easy to react with, and a decent DP. In addition to this, he is good when he has frame advantage up close, as he has good frame traps, an untechable mash grab, an instant jumping overhead, an excellent crossup, and an unsafe (unless it his late) overhead. His low risk counters are difficult to react to and recover quickly, and can scare the opponent from pressing buttons after a blocked toward A. Billy has a weakness in that his quickest longest pokes have very bad priority: The hurtbox extends further out than the hitbox, meaning he is vulnerable to counter pokes when using these moves. For Billy's pokes, you only get two out of three traits: Speed, range, and a hurtbox that's behind the hitbox. Even some moves that have good hurtboxes can be counterpoked, because the hurtbox extends before the hitbox, so they are vulnerable before they get going. Furthermore, his defensive options require heavy commitment and are weak to the options they don't stop, a prime example being to mash 2C with its heavy recovery, against someone who stepped back or rolled, when you were hoping for a jump. With very good execution, he can make two of his moves with the strongest hitboxes and hurtboxes, standing CD and crouching D, be neutral on block and much less vulnerable to rolling. Normally, these moves, while strong, are very negative on block and are susceptible to being rolled. The technique is to cancel to his mashed moves, then either immediately stopping them for better frame data, or letting them rock to catch rolls. Compared to EX Billy, Billy has weaker combos because they don't work form as far away, and in some cases do slightly less damage. On the other hand, Billy has the very low risk counters.
Billy excels at poking with his long-reaching moves. He has good anti-airing options, such as a high counter with extremely quick start up and a simple motion, making it easy to react with, and a decent DP. In addition to this, he is good when he has frame advantage up close, as he has good frame traps, an untechable mash grab, an instant jumping overhead, an excellent crossup, and an unsafe (unless it his late) overhead. His low risk counters are difficult to react to and recover quickly, and can scare the opponent from pressing buttons after a blocked toward A. Billy has a weakness in that his quickest longest pokes have very bad priority: The hurtbox extends further out than the hitbox, meaning he is vulnerable to counter pokes when using these moves. For Billy's pokes, you only get two out of three traits: Speed, range, and a hurtbox that's behind the hitbox. Even some moves that have good hurtboxes can be counterpoked, because the hurtbox extends before the hitbox, so they are vulnerable before they get going. Furthermore, his defensive options require heavy commitment and are weak to the options they don't stop, a prime example being to mash 2C with its heavy recovery, against someone who stepped back or rolled, when you were hoping for a jump. With very good execution, he can make two of his moves with the strongest hitboxes and hurtboxes, standing CD and crouching D, be neutral on block and much less vulnerable to rolling. Normally, these moves, while strong, are very negative on block and are susceptible to being rolled. The technique is to cancel to his mashed moves, then either immediately stopping them for better frame data, or letting them rock to catch rolls. Compared to EX Billy, Billy has weaker combos because they don't work form as far away, and in some cases do slightly less damage. On the other hand, Billy has the very low risk counters.
The King of Fighters '98/Billy - SuperCombo Wiki
The King of Fighters '98: Ultimate Match - SuperCombo Wiki
The King of Fighters '98: Ultimate Match/Billy Kane - SuperCombo Wiki
The King of Fighters '98/EX Billy - SuperCombo Wiki
Kof 2002 Move List - Colaboratory
Billy Kane - KOF'98 OL by Zeref-ftx on DeviantArt
The King of Fighters '98 UMFE/Yashiro Nanakase - Dream Cancel Wiki
The King of Fighters '98: Dream Match Never Ends, SNK Wiki
The King of Fighters '98 UMFE/Mature - Dream Cancel Wiki
Billy Kane (Neo Geo Injustice), Injustice Fanon Wiki
The King of Fighters '98 UMFE/EX Blue Mary - Dream Cancel Wiki
The King of Fighters '98/Billy - SuperCombo Wiki
The King of Fighters '98 UMFE/Kim Kaphwan - Dream Cancel Wiki
The King of Fighters '98 Ultimate Match Final Edition
The King of Fighters '98 UMFE/EX Kyo - Dream Cancel Wiki
Recomendado para você
-
The King of Fighters '98 UMFE/Joe Higashi - Dream Cancel Wiki19 janeiro 2025
-
The King of Fighters '98 UMFE/Robert Garcia - Dream Cancel Wiki19 janeiro 2025
-
The King of Fighters '98 UMFE/Clark Still - Dream Cancel Wiki19 janeiro 2025
-
KOF '98 UM - Mai Shiranui: Move List + Story(Description Box Text)19 janeiro 2025
-
BENIMARU NIKAIDO MOVE LIST - The King of Fighters '97 (KOF97)19 janeiro 2025
-
The King of Fighters '98 UMFE/Andy Bogard - Dream Cancel Wiki19 janeiro 2025
-
KOF 98 UM - All SDM Super Moves The King of Fighters '98: Ultimate Match19 janeiro 2025
-
KOF '98 UM - Kyo & EX Kyo Full Move List + Story(Description Box Text)19 janeiro 2025
-
The King of Fighters '98 UMFE/EX Mai - Dream Cancel Wiki19 janeiro 2025
-
Shingo Yabuki/Move List, SNK Wiki19 janeiro 2025
você pode gostar
-
Fullmetal Alchemist: live-action do mangá já está disponível na19 janeiro 2025
-
Metaverso: o que é? Como usar?19 janeiro 2025
-
Miraculous / Lady bug : coloriage gratuit - Miraculoso Lady Bug - Just Color Crianças : Páginas para colorir para crianças19 janeiro 2025
-
Five Nights at Freddy's 3 (FNAF3) [16x16] [1.8.9] › Resource Packs › — Minecraft Downloads19 janeiro 2025
-
PlayStation: Play Has No Limits: Marvel's Spider-Man 219 janeiro 2025
-
Shadow of War19 janeiro 2025
-
Theme Parks in Newark-on-Trent near me19 janeiro 2025
-
Watch Dogs Legion Statue Emote Location (You Don't See Me Trophy19 janeiro 2025
-
Watch The Watcher in the Woods (2017) Full Movie Online - Plex19 janeiro 2025
-
Tênis Chuck Taylor All Star Lift19 janeiro 2025