Sage Business Cases - Solo Entrepreneurship in the Video Game Industry: What Is the Best Growth Strategy for Stardew Valley After Early Success?
Por um escritor misterioso
Last updated 22 fevereiro 2025
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lt;p>The farming video game <span class="hi-italic">Stardew Valley</span> was launched to critical and commercial success in 2016. Lone developer Eric Barone want
The farming video game Stardew Valley was launched to critical and commercial success in 2016. Lone developer Eric Barone wants to stay competitive in the popular and ever-changing gaming industry, but to do so he must ensure his product stays fresh and he connects with users. How should he proceed? So far Barone has considered several options. One is to seek development assistance. He could hire other creators to add on to or improve Stardew Valley. Doing this would help to ensure the original game does not go stale while freeing him to pursue other video game projects or expand into related categories. However, hiring is expensive. To simply stay in the game—whether his business sees actual growth—Barone must constantly refresh his product, his methods of extracting revenue, his practices of interacting with the various players in the video game ecosystem, or a combination of these. This case challenges students to assess a situation where past success had been unlikely and to make forward-looking recommendations that account for a crowded competitive space beholden to user generated content and concentrated methods of product distribution.
The farming video game Stardew Valley was launched to critical and commercial success in 2016. Lone developer Eric Barone wants to stay competitive in the popular and ever-changing gaming industry, but to do so he must ensure his product stays fresh and he connects with users. How should he proceed? So far Barone has considered several options. One is to seek development assistance. He could hire other creators to add on to or improve Stardew Valley. Doing this would help to ensure the original game does not go stale while freeing him to pursue other video game projects or expand into related categories. However, hiring is expensive. To simply stay in the game—whether his business sees actual growth—Barone must constantly refresh his product, his methods of extracting revenue, his practices of interacting with the various players in the video game ecosystem, or a combination of these. This case challenges students to assess a situation where past success had been unlikely and to make forward-looking recommendations that account for a crowded competitive space beholden to user generated content and concentrated methods of product distribution.
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Papers - Issue 1 by kindmagazine - Issuu
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Enjoying death among gamers, viewers, and users: A network visualization of Dark Souls 3's trends on Twitch.tv and Steam platforms - Enrico Gandolfi, 2018
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Let's talk about the actual reality of indie game development (fully transparent sales numbers, revenue, etc.) : r/gamedev
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6 years later, 'Stardew Valley' is still the best chill game ever
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stardew valley review: the best farming simulator game of all time – heyshadylady
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Stardew Valley has sold 15 million copies in over five years
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Sage Business Cases - Solo Entrepreneurship in the Video Game Industry: What Is the Best Growth Strategy for Stardew Valley After Early Success?
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Powerpoint copy
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Stardew Valley Style Farm Game With Play 2 Earn
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Towards Sovereign Games - Elizabeth A LaPensée, Outi Laiti, Maize Longboat, 2022
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Stardew Valley [Articles] - IGN
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Powerpoint copy
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Capitalism! 200 million in the first two years (Vanilla). : r/StardewValley
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Gender Composition of Teams and Studios in Video Game Development - Eric N. Bailey, Kazunori Miyata, Tetsuhiko Yoshida, 2021
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