How the designers of Candy Crush maintain the balance between monetization and fun
Por um escritor misterioso
Last updated 18 janeiro 2025
In Candy Crush, players who watch ads are always rewarded with in-game bonuses, such as “boosters” that make levels easier to beat — which means workers at Activision Blizzard Media, the corporation’s in-game advertising arm, must regularly coordinate with King’s level designers to make sure ad-rewarded boosters don’t make any levels too much of a breeze.
Web3 Gaming and Play-to-Earn Economics — Catherine Yeo
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3 Things to Know About Session-Length Restriction When Designing a Free2play Game - GameRefinery
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