How to have 2 sprite mask interactions on 1 object, where hiding of the object is superior? - Questions & Answers - Unity Discussions
Por um escritor misterioso
Last updated 19 fevereiro 2025
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I have a normal blue square object with sprite renderer attached. Sprite renderers Mask interaction for it is set to visible inside mask. I also have other yellow gameobject with spritemask that shows blue object. I have also got a second black gameobject, that should act as a sprite mask (it is normally invisible, I added sprite renderer for showcasing), whenever it is inside the blue square object the blue object should be hidden in a way that hiding of blue object is superior over showing
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Unity - Manual: The Inspector window
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Making Sprite Disappear on Trigger - Questions & Answers - Unity Discussions
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Using 'Sprite Mask' to Show/Hide a Specific Area of a Sprite in Unity Game Engine
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Sprite Mask Render Issue - Questions & Answers - Unity Discussions
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Sprite Masking in Unity. Sprite masking is a really useful…, by Kunal Tandon
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Unreal Engine for Unity Developers
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Maximizing Your Unity Game's Performance - CG Cookie
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2D lights and shadows — Godot Engine (stable) documentation in English
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Blog: Unity SpriteMask and RectMask2D support
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